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This page was updated on 2011-04-24 (NZST) and is tagged programming, python, asreml.
I always struggled to understand the Monty Hall Problem, which popped up again in William Briggs's site. The program assumes that initially the prize is equally likely to be behind one of the three doors. Once the contestant (player in the program) chooses a door, the game host (who knows where is the prize) opens another door that does not contain the prize. The host then offers the contestant the choice between keeping his original choice or switch to the unopened door.
Initially the contestant has 1/3 probability of choosing the door with the prize and 2/3 of choosing the wrong door. If the contestant has chosen the right door, switching means losing; however, 2/3 of the time Monty Hall is in fact offering the prize.
from __future__ import division from random import randint # Number of games and game generation ngames = 10000 prize = [randint(1,3)*x for x in ngames*[1]] player = [randint(1,3)*x for x in ngames*[1]] # Evaluating success default = 0 monty = 0 for game in range(ngames): # Keeping decision if prize[game] == player[game]: default = default + 1 # Taking chance with Monty if prize[game] == player[game]: # Switching means losing pass # Switching means winning else: monty = monty + 1 print 'Probability of winning (own door)', default/ngames print 'Probability of winning (switching doors)', monty/ngames
The final probabilities should be pretty close to 1/3 and 2/3, depending on the number of games (ngames) used in the simulation.